FMP/AutoDesk

After thinking that I had lost all of my college work I have found some of my old work for the final major project. To fill you in, the project was to create a game, plain and simple. Or so we had thought. Here’s some of the work I did.

 

 

 

 

 

 

I was working on character rigging, using Maya. Back when CAT rigs weren’t implemented yet, I remember the tedious work of placing every individual bone, and placing the IK on every joint, it was painful.

Some trailer work.

Advertisements

About jparkermay

Aspiring to be something great.

Posted on April 3, 2012, in Autodesk. Bookmark the permalink. Leave a comment.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: