After thinking that I had lost all of my college work I have found some of my old work for the final major project. To fill you in, the project was to create a game, plain and simple. Or so we had thought. Here’s some of the work I did.
I was working on character rigging, using Maya. Back when CAT rigs weren’t implemented yet, I remember the tedious work of placing every individual bone, and placing the IK on every joint, it was painful.
Some trailer work.